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Guides

Mobile Esports Betting: Mobile Legends and Honor of Kings

Mobile Legends: Bang Bang is one of the three most-watched esports on earth, and most Western sportsbooks price it like a curiosity. In the first quarter of 2026, it recorded 146 million hour

AnonymousCryptoCompass newsroom
August 27, 2026
6 min read
NEWS
Mobile Esports Betting: Mobile Legends and Honor of Kings
CryptoCompass editorial visual for guides coverage.

Mobile Legends: Bang Bang is one of the three most-watched esports on earth, and most Western sportsbooks price it like a curiosity.

In the first quarter of 2026, it recorded 146 million hours watched, behind League of Legends on 154 million and ahead of Counter-Strike on 140 million. Its world final drew a bigger live audience than most football matches.

That mismatch between scale and coverage is the defining feature of mobile esports betting. This covers both major mobile MOBAs, how their circuits work, and what the coverage problem means in practice.

The Two Titles Compared

Both are five-a-side mobile MOBAs. Their competitive positions are very different.

 

Mobile Legends: Bang Bang

Honor of Kings

Developer

Moonton

Tencent

Core region

Southeast Asia

China

Circuit

Regional MPL leagues into the M-Series

King Pro League into international events

Global watch hours

Rivals the largest PC esports

Fourth among MOBAs, yet to pass 100 million

2026 trajectory

Record-setting world final

Growth of roughly 31% year on year at EWC

Coverage on Western books

Thin relative to audience

Thinner still

The right-hand column is the one that matters when choosing where to bet. Honor of Kings is growing quickly outside China and had what analysts described as its biggest year yet, but it remains earlier in its international development than MLBB.

Mobile Legends Is Genuinely Enormous

The numbers are worth stating properly, because they are easy to dismiss as a regional curiosity.

January 2026 brought the M7 World Championship, which drew 5.68 million peak concurrent viewers and roughly 135.5 million hours watched, making it the most-watched mobile esports event ever recorded and breaking six separate viewership records at once.

Aurora Gaming beat Alter Ego in the Grand Final, delivering the first sweep in a final in four years.

Behind the headline event sits a substantial player base: more than 1.5 billion lifetime installs and around 110 million monthly active users in early 2026, in a game turning ten years old this year. Esports Charts has ranked it the most popular mobile esports title every year since 2021.

Its competitive structure runs through regional MPL leagues feeding the annual M-Series world championship.

Slot allocation tells you where the sport lives: the Philippines, Indonesia and Malaysia each received two direct places at M7, with further slots for Turkey, Vietnam, China, MENA, Eastern Europe and Central Asia, plus single places for Latin America and Cambodia.

Honor of Kings Is the Growth Story

Tencent's title is the larger game inside China and the smaller one internationally, which produces a different betting picture.

It ranks fourth among MOBAs by watch hours and has not yet crossed 100 million, but the direction is clear. 

At the Esports World Cup 2026, it recorded 4.8 million hours watched, up around 31% year on year, against Mobile Legends' 45.3 million. Its own World Cup ranked among the most-viewed esports events of 2026.

The domestic circuit runs through the King Pro League, with international competition built above it. For a bettor, the practical position is that Honor of Kings markets exist on specialist platforms and are scarce elsewhere, and depth is thinner than for MLBB even where they appear.

Why Coverage Lags the Audience

Three reasons explain the mismatch, and none of them is likely to resolve quickly.

Betting markets follow betting money and not viewership, and much of the audience for both titles sits in jurisdictions where sports betting is restricted or where these operators do not hold licences. A large audience that cannot legally bet does not generate a deep market.

Scheduling compounds it. Major finals for both titles are played in Asian time zones, which puts them in the small hours for European bettors and mid-evening at the earliest for the Americas. Books allocate trading attention to the hours their customers are awake.

Information is the third factor. Roster changes, patch notes and qualifier results are often published first in languages most Western bettors do not read, so the informational playing field is uneven in a way it is not for CS2 or Dota.

Market Boards on a Mobile MOBA

Where these titles are priced, the board follows MOBA convention and is compact.

Match winner is the base two-way market with no draw. Map handicap, sometimes listed as game handicap, applies a spread across a series, most often a game and a half in a first-to-three series.

Total maps prices series length. Correct series score names the exact result. Deeper boards add first blood, first tower and total kills, though these appear far less often on mobile titles than on their PC equivalents.

What you will rarely find is the depth available on CS2 or League of Legends: player statistics, objective markets and in-play granularity are usually absent, and books offering 100-plus markets on a fixture do not extend that to mobile MOBAs.

Dexsport Carries Both Titles

Dexsport lists Mobile Legends and Honor of Kings within its esports roster, alongside CS2, Dota 2, League of Legends, Valorant, StarCraft II, Rainbow Six, Overwatch and Call of Duty.

Carrying both is itself uncommon, since many platforms list the PC titles and stop.

What that does not tell you is board depth on any given match, which varies by tournament tier: a world championship final is priced more thoroughly than a regional qualifier at any book, and that difference is wider on mobile titles than elsewhere.

Cash Out is available on eligible bets, useful in a series where a position shifts between games. Settlement is written to a public on-chain desk, so a resolved market leaves a record independent of the account screen, and because the platform is non-custodial a settled bet returns to a wallet the player holds.

It operates under an Anjouan licence, a lighter regime than Curacao or Malta, and licensing is worth checking before committing to any platform for a niche market.

Betting the Biggest Sport You Have Never Bet

Mobile MOBAs offer a genuine oddity: enormous competitive scale paired with thin betting infrastructure outside their home regions. For a bettor who follows these scenes, that means fewer markets, shallower boards, and matches at inconvenient hours.

It also means checking a platform on an actual MPL or KPL fixture instead of a world final, since the finals are the only matches many books price properly.

Confirm what is legal where you live, keep stakes within a set budget, and play only if you are of legal age, since KYC or AML checks may apply.

Responsible gambling deserves attention with circuits running across Asian time zones, where matches at unsociable hours can extend a session well past a reasonable stopping point.

 

 

Disclaimer: The information here is provided for general purposes only and is not legal, tax, investment, or financial advice, and nothing here is a betting tip or prediction. Viewership figures cited are historical and drawn from published industry data. Circuits, formats and market availability change, so confirm current details before betting. Betting carries risk, and rules vary by country, so check the law where you live. Please gamble responsibly, within your means, and only if you are of legal age.