Illuvium Labs has publicized on February 19 that it has slashed down 40% of its task force in the past two weeks in order to boost its game advancement timelines.
The world’s first Interoperable Blockchain Gaming firm, Illuvium Labs has recently slashed around 40% of its workforce in the last two weeks to accelerate its game advancement timelines.
The co-founder and chief executive officer of the world’s first Interoperable Blockchain Gaming Firm, Kieran Warwick revealed that developers haven’t been laid off, having most of the staff hailing from teams that work in more of and working capacity, such as marketing, operations, security and quality assurance.
The CEO further went on to add that the quality assurance work will be dedicated to the community. Also, we have witnessed the best when we worked with less task force. At that time, we only had a workforce of 50 to 60 people, and everyone was an expert in their task. We are now back to that position, a kind of super-organism that can actually deliver stuff swiftly.
Illuvium Plans to expand at a broader levelIn the first year of the launch, there was not enough management and there were not many layers. It was only going to 12 to 15 hours a day and completing the majority of work as possible, which possibly witnessed us make more than at any other time in the history of the company, he further added.
Illuvium makes three blockchain games which all run on the Ethereum blockchain, and the games are Overworld, Illuvium Arena, and Illuvium Zero. The white paper of the company shows that the roadmap of the project has not been updated in over a year.
At the same time, the company has been actively issuing patches for its games and publicizing plans to take its game Illuvium Overworld into an extensive multiplayer online game (MMO).
Staff reduction leading to reduction of monthly burn rateThe company also publicized a collaboration with AI agent protocol Virtuals in an attempt to update its in-game non-playable characters so they can modify quests, dialogue, and challenges based on the actions of the players.
Warwick mentions that the slashing down of staff will also help reduce the monthly burn rate of the company from an average of $950,000 to $500,000, having plans to drop it even by the end of March of this year.
Some of the employees have also chosen to take pay reductions, at the same time, others have accepted to take the
ecosystem’s token (ILV) rather than normal USD, all of which has given the company two years of runaway.